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	<title>Comments on: Idea graveyard</title>
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	<link>http://aaronmentele.com/2009/05/12/idea-graveyard/</link>
	<description>personal blog of Aaron Mentele, web developer and partner at Electric Pulp</description>
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		<title>By: Aaron Mentele</title>
		<link>http://aaronmentele.com/2009/05/12/idea-graveyard/comment-page-1/#comment-41101</link>
		<dc:creator>Aaron Mentele</dc:creator>
		<pubDate>Fri, 29 May 2009 03:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://aaronmentele.com/?p=749#comment-41101</guid>
		<description>We should ebay that one.</description>
		<content:encoded><![CDATA[<p>We should ebay that one.</p>
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		<title>By: stefan hartwig</title>
		<link>http://aaronmentele.com/2009/05/12/idea-graveyard/comment-page-1/#comment-41100</link>
		<dc:creator>stefan hartwig</dc:creator>
		<pubDate>Fri, 29 May 2009 03:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://aaronmentele.com/?p=749#comment-41100</guid>
		<description>Hey Aaron,

I know a pet project we should kill.  Let&#039;s talk.  :)</description>
		<content:encoded><![CDATA[<p>Hey Aaron,</p>
<p>I know a pet project we should kill.  Let&#8217;s talk.  :)</p>
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		<title>By: Aaron Mentele</title>
		<link>http://aaronmentele.com/2009/05/12/idea-graveyard/comment-page-1/#comment-40189</link>
		<dc:creator>Aaron Mentele</dc:creator>
		<pubDate>Fri, 15 May 2009 02:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://aaronmentele.com/?p=749#comment-40189</guid>
		<description>Hey Noah. I checked out Bet Your Rep (and your &lt;a href=&quot;http://esbueno.noahstokes.com/post/107929323/bet-your-rep-idea-to-launch&quot; rel=&quot;nofollow&quot;&gt;post&lt;/a&gt;) -- awesome work. Everyone isn&#039;t going to be able to turn an idea in 24-hours like you did, but the quicker you get to an idea, the better. Just heard Jason Fried last week, and he happened to mention ideas being perishable, too.

Travis - yeah, sucks to kill pet projects, but maybe it gets you on better ideas quicker. We&#039;ll see.</description>
		<content:encoded><![CDATA[<p>Hey Noah. I checked out Bet Your Rep (and your <a href="http://esbueno.noahstokes.com/post/107929323/bet-your-rep-idea-to-launch" rel="nofollow">post</a>) &#8212; awesome work. Everyone isn&#8217;t going to be able to turn an idea in 24-hours like you did, but the quicker you get to an idea, the better. Just heard Jason Fried last week, and he happened to mention ideas being perishable, too.</p>
<p>Travis &#8211; yeah, sucks to kill pet projects, but maybe it gets you on better ideas quicker. We&#8217;ll see.</p>
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		<title>By: Travis Schmeisser</title>
		<link>http://aaronmentele.com/2009/05/12/idea-graveyard/comment-page-1/#comment-40155</link>
		<dc:creator>Travis Schmeisser</dc:creator>
		<pubDate>Thu, 14 May 2009 13:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://aaronmentele.com/?p=749#comment-40155</guid>
		<description>I like this idea also! This would force time to be moved off of that current project and onto the next one. I always find it a relieving but at the same time frustrating move when the &quot;fun&quot; project dies or needs to go. You&#039;ve spent all the time, but usually by the time this happens I&#039;m excited about another idea or over that pet project if it hasn&#039;t grown enough.</description>
		<content:encoded><![CDATA[<p>I like this idea also! This would force time to be moved off of that current project and onto the next one. I always find it a relieving but at the same time frustrating move when the &#8220;fun&#8221; project dies or needs to go. You&#8217;ve spent all the time, but usually by the time this happens I&#8217;m excited about another idea or over that pet project if it hasn&#8217;t grown enough.</p>
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		<title>By: Noah Stokes</title>
		<link>http://aaronmentele.com/2009/05/12/idea-graveyard/comment-page-1/#comment-40102</link>
		<dc:creator>Noah Stokes</dc:creator>
		<pubDate>Wed, 13 May 2009 21:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://aaronmentele.com/?p=749#comment-40102</guid>
		<description>I love this idea Aaron.  I would love to see creativity abound in projects that aren&#039;t meant for a lifetime, but a short, perhaps single day use.  I did something similar with a game of golf I played earlier this week.  http://betyourrep.noahstokes.com  

Perhaps settings a &#039;kill date&#039; will encourage more folks to get ideas launched without the worry (read: time suck) of future proofing.</description>
		<content:encoded><![CDATA[<p>I love this idea Aaron.  I would love to see creativity abound in projects that aren&#8217;t meant for a lifetime, but a short, perhaps single day use.  I did something similar with a game of golf I played earlier this week.  <a href="http://betyourrep.noahstokes.com" rel="nofollow">http://betyourrep.noahstokes.com</a>  </p>
<p>Perhaps settings a &#8216;kill date&#8217; will encourage more folks to get ideas launched without the worry (read: time suck) of future proofing.</p>
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